![]() I personally set mine to 2 (Normal difficulty) which I find is the sweet spot for a nice balanced experience, but its up to you which one you want to select. Timelimit - specifies the time limit per map in minutesįraglimit - specifies the max number of frags per mapīot_numBots - specifies the number of bots that you want to add to your deathmatch serverīot_skill - specifies the bot skill level. I set mine to d3d11 on my VPS and it works a treat, so set this accordingly if your host PC doesn't have a dedicated graphics card capable of running Vulkan or OpenGL. This is especially useful on VPS machines that doesn't have OpenGL or Vulkan support. R_rhirenderfamily - specifies the device render that the hosting PC should use. I'm not sure if settings this cvar to 0 will restrict the server to LAN connections only, seeing that I didn't have an additional PC to test on my end, but I suppose that is the desired effect if one sets this setting to 0. Internetenable - specifies whether your server should be reachable by WAN connections. ![]() If it is, please correct me if I'm wrong and I'll edit this part. I highly doubt its necessary to include this one, see that there isn't a way for console players to join your server as I don't believe the console is accessible on consoles (no pun intended). Net_crossplay - specifies whether or not your server should be enabled for crossplay. Ensure that you port forward the port accordingly in your router / firewall. Port - specifies the UDP game port that your server will be running on. The "start" map above refers to the starting area of vanilla Quake 1's campaign, so the server will launch all clients connecting, straight to the starting map.Ī breakdown of the options are as follows:ĭedicated 16 - specifies that you want to launch the game as dedicated server with a maximum player count of 16. dedicated 16 -port 26000 +net_crossplay 0 +internetenable 1 +r_rhirenderfamily d3d11 +g_showintromovie 0 +map start +coop 1 It allows the listen server to automatically rotate to the next DM map without taking you back to the lobby at the end of the map, so this is also effective for players wanting to play against bots without having the trouble of choosing a new map each time :Dįor more information on the command line switches above, see the "Creating an Internet server" section below. Why host a listen server via command line instead of using the "Start Match" option in game? You must make sure that you then port forward the client UDP port number (26000 is the default) in your firewall or router. This definitely works on LAN as I have tested it myself as you simply give other players your LAN IP and have them connect via the console using the "connect " command.Īs for online, well you can always try having friends connect directly to your game with the "connect" command via the console where they specify your WAN IP. At the end of the map, it will automatically cycle to dm2 etc without exiting to the main menu :) Using the command line above will force your game to launch directly into a listen server, with support for 8 players and 8 bots (if you choose to add bots) and will start on map dm1. Also, if you want to play the new "Dimension of the machine" DM maps, you can add "-game mg1 +mgdm1" to the command line as that will allow you play mgdm1 to mgdm4. ![]() Remember, if you don't want bots, you can always remove the bot switches above. Listen - This command line switch launches the game in "listen server" mode, which allows you to "serve and play". listen 16 -port 26000 +internetenable 1 +timelimit 20 +fraglimit 20 +bot_numBots 4 +bot_skill 2 +g_showintromovie 0 +map dm1
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